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Baccarat Chemin de Fer Codes

Punto banco is enjoyed with eight decks of cards in a shoe. Cards below 10 are worth their printed value while at the same time Ten, Jack, Queen, King are zero, and Ace is one. Wagers are placed on the ‘bank’, the ‘player’, or for a tie (these are not really people; they just represent the 2 hands that are dealt).

Two cards are dealt to both the ‘bank’ and ‘player’. The value for each hand is the sum total of the cards, however the first digit is ignored. For example, a hand of five and six has a value of 1 (five plus six equals 11; dump the 1st ‘one’).

A third card will be given out using the rules below:

- If the player or bank has a total of 8 or 9, the two players hold.

- If the gambler has less than 5, she hits. Players otherwise stay.

- If the gambler stands, the bank hits on a total less than five. If the gambler hits, a guide is used to decide if the bank stays or takes a card.

Punto Banco Odds

The higher of the two scores wins. Winning bets on the bank payout nineteen to Twenty (equal money minus a 5% commission. Commission are recorded and cleared out once you quit the table so make sure you have money around before you quit). Winning wagers on the player pays one to one. Winning bets for a tie frequently pay eight to one but on occasion 9 to 1. (This is a awful bet as a tie occurs lower than one in every 10 rounds. Be cautious of betting on a tie. However odds are substantially greater for 9 to 1 vs. eight to one)

Played correctly punto banco gives relatively good odds, aside from the tie bet of course.

Baccarat Chemin de Fer Method

As with all games baccarat chemin de fer has some accepted false impressions. One of which is similar to a misunderstanding in roulette. The past is not a prophecy of future outcomes. Recording past outcomes at a table is a waste of paper and a snub to the tree that was cut down for our paper needs.

The most established and possibly the most acknowledged course of action is the one, three, two, six plan. This plan is employed to maximize profits and limit losses.

Start by wagering 1 chip. If you win, add 1 more to the 2 on the game table for a sum total of three chips on the second bet. If you win you will hold six on the table, remove four so you have two on the third round. If you win the 3rd bet, add two to the four on the table for a sum total of 6 on the fourth bet.

If you lose on the 1st wager, you take a hit of one. A profit on the initial round followed by a loss on the 2nd creates a hit of two. Success on the 1st 2 with a defeat on the third provides you with a take of two. And wins on the 1st three with a hit on the fourth means you experience no loss. Winning all four wagers gives you with 12, a gain of 10. This means you will be able to lose the 2nd round five times for each successful streak of 4 rounds and still balance the books.